Post by IMUIT on Nov 10, 2017 22:31:55 GMT -6
POKEMART
OVERVIEW
When you are ready to make a purchase, make a thread in this board and list everything that you want to buy. A staff member will then check the thread and approve whatever purchases you made. Every time you want to make another purchase, you will post in the same thread you made before; do not create a new thread for every single time you want to buy something. When you are ready for a staff member to check your shop thread, post in the MOD REQUEST thread.
LEVEL UP
In the Pokemart, you are able to spend your hard earned EXP and Rare Candies to level up your Pokemon. Whenever you want to level up a Pokemon this way, post in your shop thread stating which Pokemon you wish to level up, whether you're using EXP or Rare Candies and how many levels each Pokemon is being given. Be sure to put the Pokemon's level without the level-ups applied and the Pokemon's new level after the level-ups have been applied.
POKEMON
Please be aware of all rules regarding obtaining Pokemon.
Random -- Generates three random Pokemon within your team's level range. This is able to be used twice a week for free. Requesting a respawn will cost one of your free random spawns. After the two free spawns, any spawns or respawns will cost 10 PD each.
Type Specific -- Generates three Pokemon of a specific type within your level range. Costs 20 PD. Respawns cost 10 PD each.
Premium -- Allows you to obtain the exact Pokemon that you want, so long as you are within the Pokemon's level range. Costs 40 PD.
CLASS ITEMS
Signature Move -- Allows a Pokemon to have a Signature Move; this can only be bought by Ace Trainers. First time use is FREE; if you wish to change a Pokemon's Signature Move afterwards, it will cost 10 PD.
Chef's Cooking -- Whenever you wish to create a meal from the Expert Cooking perk, detail which meals you wish to make. Each meal costs 2 PD to make and can only be bought by Chefs.
Nutritious Entree -- Boosts a Pokemon’s physical strength.
Hearty Meal -- Boosts a Pokemon’s toughness and tolerance to pain.
Energizing Snack -- Boosts a Pokemon’s physical speed and reflexes.
Archive Data -- Increase the number of Archive Slots you have by 1. Costs 20 PD. Can only be bought by Researchers.
Critical Analysis -- Teach Pokemon moves that they know either by Level Up, TM/HM or Move Tutor that you have recorded in one of your Archives. Costs 20 PD per use. Can only be used by Researchers. When bought, link the thread where you have witnessed the move you want to teach.
UPGRADES
Excel Brace -- Allows a Pokemon to increase the number of moves it can learn from six to EIGHT moves. It can only be used once on a Pokemon. If you want multiple Pokemon to have their move limit increased, you must buy this item multiple times. Costs 50 PD.
Ability Capsule -- Allows you to change a Pokemon’s ability. This can be used to have a Pokemon learn their Hidden Ability. Costs 30 PD.
Trainer License -- Allows you to gain another Trainer Class, for a maximum of four. Costs 80 PD.
Morph Enhancer -- Increases the amount of Power Points a Morph has from 10 to 15. This also allows a Morph to use 10 Power Points before they starting suffering from adverse effects. Costs 60 PD.
Aura Enhancer -- Increases the amount of Aura Points an Aura Guardian has from 10 to 15. This also allows an Aura Guardian to use 10 Aura Points before they starting suffering from adverse effects. Costs 60 PD.
Psi Enhancer -- Increases the amount of Psi Points a Psychic has from 10 to 15. This also allows a Psychic to use 10 Psi Points before they starting suffering from adverse effects. Costs 60 PD.
Strength Enhancer -- Increases the amount of Body Points a Martial Artist has from 15 to 20. This also allows a Martial Artist to use 15 Body Points before they start suffering from adverse effects. Costs 60 PD.
Shiny Charm -- Makes either a wild Pokemon you encounter a Shiny Pokemon. Each Shiny Charm only has one use per purchase; so, if you want to make two Pokemon Shiny, you'll have to buy two Shiny Charms. Costs 100 PD.
MEDICINE
Potion -- Heals minor injuries such as small bruises, small cuts and other light wounds on a Pokemon. Costs 2 PD
Super Potion -- Heals standard injuries such as bruises, cuts and other moderate wounds on a Pokemon. Costs 4 PD
Hyper Potion -- Heals serious injuries such as deep bruises, deep cuts and other severe wounds a Pokemon. Costs 6 PD
Max Potion -- Completely heals any and all injuries on a Pokemon. Costs 8 PD
Full Restore -- Completely heals any and all injuries on a Pokemon while also curing it of any status ailments. Costs 10 PD
Revive -- Allows a knocked-out Pokemon to regain unconsciousness. This also partially heals a Pokemon’s injuries just enough for them to maintain consciousness. It takes two posts for a knocked-out Pokemon to regain consciousness after a Revive is used on it. Costs 5 PD
Max Revive -- Allows a knocked-out Pokemon to regain unconsciousness. This also heals a Pokemon’s serious injuries. It takes two posts for a knocked-out Pokemon to regain consciousness after a Max Revive is used on it. Costs 10 PD
Antidote -- Cures the Poison status ailment. Costs 2 PD
Paralyz Heal -- Cures the Paralysis status ailment. Costs 2 PD
Awakening -- Cures the Sleep status ailment. Costs 2 PD
Burn Heal -- Cures the Burn status ailment. Costs 2 PD
Ice Heal -- Cures the Frozen status ailment. Costs 2 PD
Full Heal -- Cures all status ailments. Costs 5 PD
Rare Candy -- A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one. Costs 30 PD.
EVOLUTION ITEMS
All Evolution Stones cost 10 PD.
Friendship Evolutions -- All Friendship evolutions, including ones involving Affection, can be achieved by buying it here in the Pokemart.
Fire Stone -- A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.
Water Stone -- A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.
Thunder Stone -- A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.
Leaf Stone -- A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.
Moon Stone -- A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
Sun Stone -- A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
Shiny Stone -- A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.
Dusk Stone -- A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.
Dawn Stone -- A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.
Ice Stone -- A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.
Deep Sea Scale -- An item to be held by Clamperl. Causes Clamperl to evolve into Gorebyss when traded.
Deep Sea Tooth -- An item to be held by Clamperl. Causes Clamperl to evolve into Huntail when traded.
Dragon Scale -- A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught. Causes Seadra to evolve into Kingdra when traded.
Dubious Disc -- A transparent device overflowing with dubious data. Its producer is unknown. Causes Porygon2 to evolve into Porygon-Z when traded.
Electrizer -- A box packed with a tremendous amount of electric energy. It's loved by a certain Pokémon. Causes Electabuzz to evolve into Electivire when traded.
King’s Rock -- An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch. Causes Poliwhirl to evolve into Politoed when traded. Causes Slowpoke to evolve into Slowking when traded.
Magmarizer -- A box packed with a tremendous amount of magma energy. It's loved by a certain Pokémon. Causes Magmar to evolve into Magmortar when traded.
Metal Coat -- An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves. Causes Onix to evolve into Steelix when traded. Causes Scyther to evolve into Scizor when traded.
Prism Scale -- A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors. Causes Feebas to evolve into Milotic when traded.
Protector -- A protective item of some sort. It is extremely stiff and heavy. It's loved by a certain Pokémon. Causes Rhydon to evolve into Rhyperior when traded.
Reaper Cloth -- A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon. If held, causes Dusclops to evolve into Dusknoir when traded.
Sachet -- A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon. If held, causes Spritzee to evolve into Aromatisse when traded.
Upgrade -- A transparent device somehow filled with all sorts of data. It was produced by Silph Co. If held, causes Porygon to evolve into Porygon2 when traded.
Whipped Dream -- A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It's loved by a certain Pokémon. If held, causes Swirlix to evolve into Slurpuff when traded.
Oval Stone -- A peculiar stone that can make certain species of Pokémon evolve. It's as round as a Pokémon Egg. If held, causes Happiny to evolve into Chansey when leveled up during the day.
Razor Fang -- An item to be held by a Pokémon. If held, causes Gligar to evolve into Gliscor when leveled up during the night.
Razor Claw -- An item to be held by a Pokémon. If held, causes Sneasel to evolve into Weavile when leveled up during the night.
IN-BATTLE HELD ITEMS
Mental Herb -- Removes the infatuation, Taunt, Encore, Torment, and Disable conditions. Consumed after use. Costs 5 PD.
Power Herb -- Allows the holder to execute a move that has a charging turn without spending a turn charging. Consumed after use. It affects Solar Beam, Solar Blade, Skull Bash, Sky Attack, Razor Wind, Fly, Dig, Dive, Bounce, Shadow Force, Freeze Shock, Ice Burn, Phantom Force and Geomancy. Costs 5 PD.
White Herb -- Removes any negative stat changes from the holder. Consumed after use. Costs 5 PD.
Big Root -- The HP stolen by HP-draining moves is increased by a moderate amount, thus allowing Pokemon to heal more from the injuries inflicted by HP-draining moves. It affects the moves Absorb, Mega Drain, Giga Drain, Leech Seed, Leech Life, Dream Eater, Drain Punch, Horn Leech, Draining Kiss, Parabolic Charge, Oblivion Wing—and despite not being HP-stealing moves—Ingrain, Aqua Ring and Strength Sap. It does not increase the damage dealt by any of these moves. Costs 10 PD.
Leftovers -- Allows a Pokemon to heal a minor amount of damage every turn as long as this held item is in their possession. Costs 10 PD.
Shell Bell -- Whenever the Pokémon holding this item deals damage, it restores damage equal to two damage tiers lower than the damage it dealt. Costs 20 PD.
Expert Belt -- Boosts power of super effective moves by a moderate amount. Costs 10 PD.
Life Orb -- Boosts the power of moves by one damage tier but at the cost of the holder suffering minor damage every single time they use an attack. Life Orb does not damage the holder if the holder has Magic Guard, has Sheer Force and uses a move boosted by the Ability, or when the power is not boosted by the Life Orb. It does not boost the damage for moves that deal direct damage, self-inflicted confusion damage or recoil.Costs 15 PD.
Muscle Band -- Boosts the power of physical moves by a minor amount. Costs 10 PD.
Scope Lens -- Allows a Pokemon to attempt a critical hit every three turns instead of four. Costs 25 PD.
Weakness Policy -- Boosts a Pokemon’s Attack and Special Attack by a moderate amount whenever it is hit by a super-effective attack. This boost can only happen once every four posts. Costs 20 PD.
Wise Glasses -- Boosts the power of special moves by a minor amount. Costs 10 PD.
Flame Orb -- Inflicts Burn to the Pokemon that holds it. This status effect will persist as long as the holder keeps this item. Costs 10 PD.
Toxic Orb -- Inflicts Badly Poisoned to the Pokemon that holds it. This status effect will persist as long as the holder keeps this item. Costs 10 PD.
Black Sludge -- Heals minor injuries every turn if a Poison-type Pokemon is holding onto this item. Costs 10 PD.
Protective Pads -- Protects a Pokemon from effects that occur when a Pokemon makes contact with another Pokemon. Costs 10 PD.
Rocky Helmet -- Contact moves used against the holder will damage the attacker for moderate damage. Costs 20 PD.
Safety Goggles -- Grants the holder immunity to weather-related damage and powder moves. Costs 10 PD.
BERRIES
Cheri Berry -- Cures paralysis. Costs 2 PD.
Chesto Berry -- Cures sleep. Costs 2 PD.
Pecha Berry -- Cures poison. Costs 2 PD.
Rawst Berry -- Cures burn. Costs 2 PD.
Aspear Berry -- Cures freeze. Costs 2 PD.
Leppa Berry -- Restores a moderate amount of stamina. Costs 2 PD.
Oran Berry -- Heals minor injuries. Costs 2 PD.
Persim Berry -- Cures confusion. Costs 2 PD.
Lum Berry -- Cures all status ailments, including confusion. Costs 5 PD.
Sitrus Berry -- Heals moderate injuries. Costs 4 PD.
Occa Berry -- Decreases damage taken by the holder from a supereffective Fire-type move by two tiers. Costs 5PD.
Passho Berry -- Decreases damage taken by the holder from a supereffective Water-type move by two tiers. Costs 5 PD.
Wacan Berry -- Decreases damage taken by the holder from a supereffective Electric-type move by two tiers. Costs 5 PD.
Rindo Berry -- Decreases damage taken by the holder from a supereffective Grass-type move by two tiers. Costs 5 PD.
Yache Berry -- Decreases damage taken by the holder from a supereffective Ice-type move by two tiers. Costs 5 PD.
Chople Berry -- Decreases damage taken by the holder from a supereffective Fighting-type move by two tiers. Costs 5 PD.
Kebia Berry -- Decreases damage taken by the holder from a supereffective Poison-type move by two tiers. Costs 5 PD.
Shuca Berry -- Decreases damage taken by the holder from a supereffective Ground-type move by two tiers. Costs 5 PD.
Coba Berry -- Decreases damage taken by the holder from a supereffective Flying-type move by two tiers. Costs 5 PD.
Payapa Berry -- Decreases damage taken by the holder from a supereffective Psychic-type move by two tiers. Costs 5 PD.
Tanga Berry -- Decreases damage taken by the holder from a supereffective Bug-type move by two tiers. Costs 5 PD.
Charti Berry -- Decreases damage taken by the holder from a supereffective Rock-type move by two tiers. Costs 5 PD.
Kasib Berry -- Decreases damage taken by the holder from a supereffective Ghost-type move by two tiers. Costs 5 PD.
Haban Berry -- Decreases damage taken by the holder from a supereffective Dragon-type move by two tiers. Costs 5 PD.
Colbur Berry -- Decreases damage taken by the holder from a supereffective Dark-type move by two tiers. Costs 5 PD.
Babiri Berry -- Decreases damage taken by the holder from a supereffective Steel-type move by two tiers. Costs 5 PD.
Chilan Berry -- Decreases damage taken by the holder from a Normal-type move by two tiers. Costs 5 PD.
Roseli Berry -- Decreases damage taken by the holder from a Fairy-type move by two tiers. Costs 5 PD.
GEMS
All Gems cost 4 PD.
Fire Gem -- A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time by two tiers.
Water Gem -- A gem with an essence of water. When held, it strengthens the power of a Water-type move one time by two tiers.
Electric Gem -- A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move one time by two tiers .
Grass Gem -- A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time by two tiers.
Ice Gem -- A gem with an essence of ice. When held, it strengthens the power of an Ice-type move one time by two tiers.
Fighting Gem -- A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time by two tiers.
Poison Gem -- A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time by two tiers.
Ground Gem -- A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time by two tiers.
Flying Gem -- A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time by two tiers.
Psychic Gem -- A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time by two tiers.
Bug Gem -- A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time by two tiers.
Rock Gem -- A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time by two tiers.
Ghost Gem -- A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time by two tiers.
Dragon Gem -- A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move one time by two tiers.
Dark Gem -- A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time by two tiers .
Steel Gem -- A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time by two tiers.
Normal Gem -- A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time by two tiers.
Fairy Gem -- A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time by two tiers.
TYPE-AFFECTING HELD ITEMS
All type-affecting held items cost 10 PD.
Black Belt -- Increases the power of fighting-type moves by a moderate amount.
Black Glasses -- Increases the power of dark-type moves by a moderate amount.
Charcoal -- Increases the power of fire-type moves by a moderate amount.
Dragon Fang -- Increases the power of dragon-type moves by a moderate amount.
Hard Stone -- Increases the power of rock-type moves by a moderate amount.
Magnet -- Increases the power of electric-type moves by a moderate amount.
Metal Coat -- Increases the power of steel-type moves by a moderate amount.
Miracle Seed -- Increases the power of grass-type moves by a moderate amount.
Mystic Water -- Increases the power of water-type moves by a moderate amount.
Nevermelt Ice -- Increases the power of ice-type moves by a moderate amount.
Poison Barb -- Increases the power of poison-type moves by a moderate amount.
Sharp Beak -- Increases the power of flying-type moves by a moderate amount.
Silk Scarf -- Increases the power of normal-type moves by a moderate amount.
Silver Powder -- Increases the power of bug-type moves by a moderate amount.
Soft Sand -- Increases the power of ground-type moves by a moderate amount.
Spell Tag -- Increases the power of ghost-type moves by a moderate amount.
Twisted Spoon -- Increases the power of psychic-type moves by a moderate amount.
TECHNICAL MACHINES (TMs)
All the TMs are organized based on cost. If you want to find a certain TM, you can CTRL+F and search for its name. All TMs are reusable, meaning once you buy it, you may use it as many times as you want. TMs also have a "rental" option; this is where you can use the TM but only once. This option costs half the usual price of the TM.
40 PD
01 Work Up
05 Roar
06 Toxic
07 Hail
11 Sunny Day
12 Taunt
16 Light Screen
17 Protect
18 Rain Dance
19 Roost
20 Safeguard
21 Frustration
23 Smack Down
27 Return
28 Leech Life
32 Double Team
33 Reflect
37 Sandstorm
39 Rock Tomb
41 Torment
42 Facade
43 Flame Charge
44 Rest
45 Attract
46 Thief
48 Round
49 Echoed Voice
54 False Swipe
56 Fling
57 Charge Beam
58 Sky Drop
59 Brutal Swing
60 Quash
61 Will-O-Wisp
62 Acrobatics
63 Embargo
64 Explosion
65 Shadow Claw
66 Payback
67 Smart Strike
69 Rock Polish
70 Aurora Veil
72 Volt Switch
73 Thunder Wave
77 Psych Up
78 Bulldoze
79 Frost Breath
83 Infestation
85 Dream Eater
87 Swagger
88 Sleep Talk
89 U-turn
90 Substitute
92 Trick Room
95 Snarl
96 Nature Power
100 Confide
05 Roar
06 Toxic
07 Hail
11 Sunny Day
12 Taunt
16 Light Screen
17 Protect
18 Rain Dance
19 Roost
20 Safeguard
21 Frustration
23 Smack Down
27 Return
28 Leech Life
32 Double Team
33 Reflect
37 Sandstorm
39 Rock Tomb
41 Torment
42 Facade
43 Flame Charge
44 Rest
45 Attract
46 Thief
48 Round
49 Echoed Voice
54 False Swipe
56 Fling
57 Charge Beam
58 Sky Drop
59 Brutal Swing
60 Quash
61 Will-O-Wisp
62 Acrobatics
63 Embargo
64 Explosion
65 Shadow Claw
66 Payback
67 Smart Strike
69 Rock Polish
70 Aurora Veil
72 Volt Switch
73 Thunder Wave
77 Psych Up
78 Bulldoze
79 Frost Breath
83 Infestation
85 Dream Eater
87 Swagger
88 Sleep Talk
89 U-turn
90 Substitute
92 Trick Room
95 Snarl
96 Nature Power
100 Confide
60 PD
02 Dragon Claw
03 Psyshock
04 Calm Mind
08 Bulk Up
09 Venoshock
10 Hidden Power
13 Ice Beam
24 Thunderbolt
29 Psychic
30 Shadow Ball
31 Brick Break
34 Sludge Wave
35 Flamethrower
36 Sludge Bomb
40 Aerial Ace
47 Low Sweep
51 Steel Wing
53 Energy Ball
55 Scald
74 Gyro Ball
75 Swords Dance
76 Fly
80 Rock Slide
81 X-Scissor
82 Dragon Tail
84 Poison Jab
86 Grass Knot
91 Flash Cannon
93 Wild Charge
94 Surf
97 Dark Pulse
98 Waterfall
99 Dazzling Gleam
03 Psyshock
04 Calm Mind
08 Bulk Up
09 Venoshock
10 Hidden Power
13 Ice Beam
24 Thunderbolt
29 Psychic
30 Shadow Ball
31 Brick Break
34 Sludge Wave
35 Flamethrower
36 Sludge Bomb
40 Aerial Ace
47 Low Sweep
51 Steel Wing
53 Energy Ball
55 Scald
74 Gyro Ball
75 Swords Dance
76 Fly
80 Rock Slide
81 X-Scissor
82 Dragon Tail
84 Poison Jab
86 Grass Knot
91 Flash Cannon
93 Wild Charge
94 Surf
97 Dark Pulse
98 Waterfall
99 Dazzling Gleam
80 PD
14 Blizzard
15 Hyper Beam
22 Solar Beam
25 Thunder
26 Earthquake
38 Fire Blast
50 Overheat
52 Focus Blast
68 Giga Impact
71 Stone Edge
15 Hyper Beam
22 Solar Beam
25 Thunder
26 Earthquake
38 Fire Blast
50 Overheat
52 Focus Blast
68 Giga Impact
71 Stone Edge
MOVE TUTOR
Move Tutors can teach both Move Tutor and Egg moves. We go by the Generation VII move tutor list (Sun/Moon, Ultra Sun/Ultra Moon). Each Move Tutor and Egg Move costs 30 PD to learn.