Post by IMUIT on Oct 31, 2017 22:11:18 GMT -6
TABLE OF CONTENTS
This thread contains everything you need to know about Pokemon, including leveling, catching, moves, abilities, evolution and so on. If you need any information about how Pokemon operate on Stellara, check this thread. If you want to jump to a specific section, use CTRL + F and put the name of the section you want to go to from the table of contents.
You may begin with any starter Pokemon that you want, as long as it isn’t a Legendary Pokemon and not evolved in any sort of way. Your starter begins at level five and has any moves it can learn from level one to level five. Plus, your starter begins with one egg move of your choice. Starters cannot be Shiny, start with any TM/HM move or Hidden Abilities.
Just like in the series, Pokemon can understand the human language. However, there tends to be confusion on whether or not people can understand Pokemon. On this site, you have the choice of whether or not your character can understand Pokemon or not. Maybe your character can only understand his or her Pokemon. Perhaps they can understand all Pokemon. Maybe they can't even understand Pokemon at all. It's all your choice. When Pokemon speak, their speech will be placed within parentheses. Then, inside of the parentheses will be the translated version of what the Pokemon is actually saying. Any time parentheses are used, it means that whatever it is being spoken is in Pokespeak. Here are some examples.
( Hey! I'm a Pikachu! )
( How come I go back to level 5 every single time we go to a new region, Ash? )
( In fact, why the hell are you still ten years old even though Pokemon has been going on for twenty years? )
Now, Pikachu isn't saying all of these things in the human language; these are all just translated from Pokespeak. Some Pokemon can speak in the human language, either vocally or through telepathy. Psychic Pokemon all have the inherent ability to speak through telepathy. Other Pokemon can do the same, even though they aren't psychic types. If you are uncertain whether or not a Pokemon can speak the human language, refer to this page HERE. If you still have questions, simply ask a member of staff.
Levels are the only stat used on Pokemon Stellara. Levels tell how strong and experienced a Pokemon is. On Stellara, we use a simple system to determine strength between Pokemon.
If Pokemon are within THREE levels of each other, they are considered equal in strength.
Example: A level 5 and a level 8 Pokemon would be considered equal in power.
If Pokemon are within FOUR TO NINE levels within each other, the stronger Pokemon has a clear advantage over the weaker Pokemon, but the weaker Pokemon is still able to win the battle.
Example: A level 20 Pokemon is stronger than a level 15 Pokemon and would have an advantage, but the level 15 Pokemon is still able to win against the level 20 Pokemon if they battle well.
If Pokemon are within TEN TO FIFTEEN levels within each other, it is generally a losing battle for the weaker Pokemon; however, if the stronger Pokemon is weakened enough, the weaker Pokemon can still win.
Example: A level 30 Pokemon is much stronger than a level 20 Pokemon. The level 20 Pokemon will definitely struggle to handle the level 30 Pokemon and, in an equal fight, the level 20 Pokemon will lose. However, if the level 30 Pokemon has suffered enough injuries or is low on energy, the level 20 Pokemon has a chance of defeating the level 30 Pokemon.
If Pokemon’s levels are FIFTEEN OR MORE levels apart, the stronger Pokemon completely outclasses the weaker Pokemon. In an equal fight, the weaker Pokemon has virtually no chance of winning.
A level 40 Pokemon fighting a level 25 Pokemon would be an incredibly unfair fight. The level 25 Pokemon would have little to no chance of winning if the level 40 Pokemon is fighting at full strength.
Pokemon can learn up to SIX MOVES. However, Pokemon can learn more moves than six depending on different items and trainer perks. Here, Pokemon moves can be used as creatively as possible, so long as it makes sense. Offensive moves can be used defensively, and defense moves can be used offensively. Combining moves is also possible. In order to determine a move’s strength, we use its base power as a guideline, and that tells how much damage it can do as well as how much energy it takes to use a move.
For example, Ember has a base power of 40. Therefore, it’ll deal a moderate amount of damage and requires a moderate amount of energy to use. If a move is super-effective against a Pokemon, its damage will be bumped up by one tier if it is 2x and two tiers if it is 4x. If a move is not very effective (x1/2) against a Pokemon, its damage will be bumped down by one tier. If a move is not effective (x0) against a Pokemon, it will deal no damage at all. Negligible and Devastating damage are only possible when a move is either super-effective or not very effective; moves cannot deal negligible or devastating damage by default.
One thing to note is that just because a move does minor damage does not mean it is completely ignorable. Also, just because a move does heavy or extreme damage does not mean it will automatically one shot a Pokemon it hits. All we ask is that you be fair and reasonable. A higher level Pokemon using a minor damaging move against a lower-leveled Pokemon is still dangerous.
CRITICAL HITS can be made on-demand. Every four turns, you are able to have one of your Pokemon attempt a critical hit with an attack move. Critical hits make attacks deal one damage tier higher worth of damage than usual. For example, if you use Flamethrower, a Heavy damage move, and it critically hits, it will deal Extreme damage.
STATUS MOVES function differently. Since status moves do not deal damage, their energy cost will be the same as a moderate damage move. Moves like Protect do not fully negate incoming attacks one hundred percent of the time; it all depends on the power of the attack being blocked and the power of the Pokemon using Protect. Stronger attacks will require more energy to defend against. For example, if a Pokemon uses Flamethrower, a heavy damage move, then the Pokemon using Protect will require a heavy amount of energy to defend against the Flamethrower.
STAT BOOSTING MOVES act as temporary, flavored boosts in power. If a move boosts a stat by 1 stage, it will be flavored as a MINOR boost to the stat. If a move boosts a stat by 2 stages, it will be flavored as a MODERATE boost to the stat. If a move boosts a stat by 3 stages, it will be flavored as a HEAVY boost to the stat. Stat boosts only last for two turns; it is not possible to stack stat boosts by using the same move over and over again. For example, if you already have a boost to your physical attack, then you cannot add another boost to your physical attack until the boost wears off.
MOVES THAT CAN’T MISS cannot be dodged, though they can be blocked or contested with another attack.
ACCURACY BOOSTING MOVES make attacks harder to dodge but not impossible to do so. These attacks can still be blocked however.
On Stellara, we use a more freeform way of leveling. Instead of forcing people to do battles nonstop in order to level their Pokemon up, we allow people to progress by simply roleplaying. EXP is used to level up Pokemon. Depending on the amount of posts that you do in an IC thread, you will gain a certain amount of EXP. Each IC post you do gives you anywhere between 0-3 EXP per post up until the EXP cap. However, post amount is not the only measure for EXP gain; post quality is another way to gain EXP. Depending on the quality of your posts, you will be able to gain extra EXP on top of the EXP you get from posts.
When you gain EXP, you may distribute it to your Pokemon in any way you like. The amount of EXP a Pokemon needs to level depends on the Pokemon’s level.
Level 1 - 15: 2 EXP per levelThese rates are per level. For example, to level from level 5 to 6 costs 2 EXP. To level from 6 to 7 costs another 2 EXP. So, to go from level 5 to 7 costs 4 EXP.
Level 15 - 30: 4 EXP per level
Level 30 - 45: 6 EXP per level
Level 45 - 60: 8 EXP per level
Level 60 - 100: 10 EXP per level
There are different guidelines for EXP depending on the type of thread done.
SOCIAL THREADS are threads where there isn’t any sort of battling, either against other players or NPCs. These threads reward EXP based on post amount and quality.
BATTLE THREADS are threads where there is some sort of battle either against other players or staff moderated NPCS and Pokemon. These threads reward a flat bonus amount of EXP depending on writing quality.
QUEST THREADS are threads where a quest is being attempted. These threads reward EXP based on post quality but not post amount.
SOLO THREADS are just that: threads without anyone in them but yourself. Solo catching and quest threads are not included in this category. In these threads, you can write about anything you want. However, the big thing to keep in mind is that these threads are meant to provide some sort of character development; they need to serve some sort of purpose. These threads reward EXP based on post quality but not post amount. You are allowed to have ONE solo thread a week; the week resets every Monday, the same as catching threads.
A single Pokemon is only able to level up TEN TIMES per week. To use your EXP, head over to the POKEMART.
POKEDOLLARS are the site’s currency. Whenever you complete an IC post in either a social or battle thread, you gain 2 Pokedollars. So, if you post five times in a thread, you will gain 10 Pokedollars. You also get Pokedollars per post in quest threads as long as they are not a solo thread. However, you do get Pokedollars per post in solo quest threads if the quest is rated at least four stars or higher. Catching and solo threads also reward PD, but it is not affected by post amount. Pokedollars are typically rewarded once threads are completed. It is also possible to gain Pokedollars from certain quests, gym challenges, events and more.
Pokedollars can be used to buy items such as Potions, TMs, Held Items, special Key Items and much, much more. You are also allowed to give Pokedollars to other players in exchange of Pokemon or items. If you want to see what items are available to buy, visit the POKEMART.
Obtaining Pokemon is handled so that players can go about obtaining Pokemon with as little staff moderating as possible. When you want to obtain new Pokemon, head over to the POKEMART. From there, you have three options for new Pokemon.
The RANDOM option involves spawning three random Pokemon. This option can be done twice a week for free. If you do not want any of the Pokemon listed, you may ask for three new Pokemon options. However, if you do this, it will cost one of your free Random spawns. Any more respawns past the free one will cost 10 PD.
The TYPE SPECIFIC option is like the Random option, except the Pokemon spawned will all be of a specific type. This option is not free and costs 20 PD. If you wanted fire-types, you will be given three fire-types to choose from. Respawns for this option are not free and cost 10 PD each.
The final option is the PREMIUM option. This option allows you to get the exact Pokemon that you want. Because of this, it is the most expensive of the three options: 40 PD.
When you select a Pokemon, you will be required to either provide a personality yourself or request a personality from staff. You can only request a personality from staff once a week per character. Personalities you make need to be approved by staff. You will also be given all of the Pokemon’s stats, including level, ability, gender and moveset. You will be able to choose a Pokemon’s ability (no hidden abilities) and gender as well. However, if you use the Random and Type Specific option, you are not required to pick a Pokemon if you do not like any of your options. If you decide not to choose any Pokemon given to you, and you do not wish to do any respawns, simply post so. The week restarts every Monday at Central Time, and a catching thread counts as SOON as you start it. You can also only be in up to two catching threads at a time.
Usually, evolution happens whenever a Pokemon reaches a certain level. When this happens, the Pokemon can choose to evolve, whether they are in battle or not. If a Pokemon evolves when they are in battle, the evolution makes them momentarily immune to attacks. When the evolution is complete, the newly evolved Pokemon is healed for a moderate amount and gains a notable boost in stamina.
Evolutionary Stones: Evolutionary stones can be purchased in the Pokemart. Once done, the Pokemon in question only needs to be touched by the stone to evolve.
Trading: Pokemon that need to be traded to evolve can evolve in two ways. First, they can be traded to another member. Second, they can be evolved simply by writing a short post in-character about the evolutionary process.
Happiness: Since there is no way to accurately gauge a Pokemon’s happiness on Stellara, you need to buy the Friendship Evolution in the Pokemart in order to evolve any Pokemon who evolves by Friendship or Affection.
Tyrogue and Wurmple: Since there are no stats other than levels here, you can simply choose whether you want Tyrogue to evolve into Hitmonchan, Hitmonlee or Hitmontop. The same applies to Wurmple; you can choose whether you want Wurmple to evolve into Silcoon or Cascoon.
Gligar and Sneasel: Gligar and Sneasel evolve at night while holding the Razor Fang or Razor Claw respectively. To evolve either Pokemon, simply buy a Razor Fang or Razor Claw from the Pokemart, have them hold the item and level them up while it is night.
Ninjask and Shedinja: Whenever Ninjask evolves, it will leave behind a level one Shedinja in your PC. The Shedinja will know Scratch, Harden, Sand Attack and Absorb.
Nosepass, Magneton, Leafeon, Glaceon, Crabrawler, and Charjabug: To evolve Nosepass, Magneton and Charjabug, they need to level up while in an area with a special magnetic field. On Stellara, the Vaisera Mountains has a special magnetic field that causes these Pokemon to evolve. All you have to do is level up either Pokemon in the Vaisera Mountains, and they will evolve. For Leafeon, it needs to level while in the Tucana Rainforest. For Glaceon, it needs to level while in the Gurios Mountains. For Crabrawler, it needs to level while in the Vaisera Mountains.
Karrablast and Shelmet: Karrablast and Shelmet evolve when one is traded for the other. On Stellara, either Pokemon can evolve by trading with another member, or you can use the Trading Machine in the Pokemart. If you use the Trading Machine, you do not need both a Karrablast and Shelmet in order to trigger the evolution.
Alola Forms: While Alolan Forms are not present in the wild on Stellara, it is possible to transform Pokemon into their Alolan variants. In order to do so, you will need to purchase the Enigmatic Totem from the Pokemart. This method also applies to evolving Pikachu, Exeggcute and Cubone into their Alola Forms.
In order to learn the mechanics behind Mega Evolution, you’ll first need three badges. Upon your third badge, you will receive a Mega Ring; the Ring can also be substituted for a bracelet, amulet, necklace or any other accessory or piece of clothing. Next, you will need to obtain a Megastone for the Pokemon that you wish to Mega Evolve. Obtaining a Megastone will require a staff-moderated quest, one that can be accepted in the Quests board. Once you obtain the Megastone along with the Mega Ring, the Pokemon you wish to Mega Evolve must be at least LEVEL 30 AND FULLY EVOLVED before it is able to handle the stress of Mega Evolution. Here on Stellara, every single fully evolved Pokemon has a Mega Form, whether it is in canon or not. If a Pokemon’s Mega form is non-canon, its Mega Form information will be added here when someone gains the Megastone for it.
When a Pokemon first Mega Evolves, it will be unable to fully control itself. In fact, it will go into an utter rage; the Pokemon will care about nothing other than destroying its opponent. Plus, the Pokemon will not heed simple vocal commands from its trainer. Most of the time, the trainer will have to get physical if they want to regain control of his or her Pokemon. It takes time for a Pokemon to be able to control itself while it is in its Mega Form; with each Mega Evolution, a Pokemon gains more and more control over its mind until it masters its Mega Form. In order to master its Mega Form, the Pokemon in question has to Mega Evolve THREE TIMES. On the fourth time, it will have full control over itself while it is in its Mega Form.
There are a few more rules regarding Mega Forms:
- Mega Evolution is a power boost to the Pokemon who Mega Evolves. While it does not increase a Pokemon’s level, it does make the Pokemon stronger than Pokemon near its level of strength (within three levels).
- Only one Pokemon on your team can Mega Evolve in a single thread at a time.
- Mega Evolving takes up an entire turn to finish. On the turn you Mega Evolve your Pokemon on, you cannot attack in any way.
- Having multiple Megastones is possible; you simply need to do a quest for every single Megastone that you wish to get.
- You cannot trade Megastones between members.
Z-Moves can only be used if the trainer has a Z-Ring and a Z-Crystal. Obtaining a Z-Ring and a Z-Crystal requires the completion of a staff-moderated quest that be done in the Quests board. Pokemon can only use Z-Moves if its trainer has a Z-Crystal in his or her inventory. For Stellara, a Pokemon is not required to hold onto a Z-Crystal in order to use a Z-Move. Z-Moves can only be used ONCE per thread, and a Pokemon cannot use a Z-Move if it is in its Mega Evolution. All Z-Moves deal a DEVASTATING amount of damage upon hit.
Legendary Pokemon will be able to be encountered in Stellara and will be responsible for many different events happening on the site. Staff will be the ones responsible for playing Legendary Pokemon. While Legendary Pokemon cannot be captured, it is possible to interact and befriend them. However, each Legendary Pokemon is different; some are more willing to be friendly than others, and it will be up to the trainer to prove themselves worthy of friendship to the Legendary Pokemon in question. It is not necessary to befriend Legendary Pokemon; it is possible to battle them as well. Legendary Pokemon are extremely powerful though; it should be noted that they are on a completely different level of power than normal Pokemon. With that said, Legendary Pokemon are treated to be LEVEL 120. The only way to truly defeat one is if the trainer has an incredibly strong team of Pokemon and even then, defeating a Legendary Pokemon is an uphill battle. Still, who knows what kinds of fame and reward one would get if they actually managed to defeat a Legendary Pokemon?
The Legendary Pokemon are there; you just have to find them.